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```tsx 'use client'; import React, { useState, useEffect, useMemo } from 'react'; const VIEW_WIDTH = 1000; const VIEW_HEIGHT = 600; // simple 8x8 bitmap representations const CAT_GRID = [ 0,0,0,0,0,0,0,0, 0,1,0,0,0,0,1,0, // Ears 1,1,1,0,0,1,1,1, 1,1,1,1,1,1,1,1, // Head 1,0,1,1,1,1,0,1, // Eyes 1,1,1,1,1,1,1,1, 0,1,1,1,1,1,1,0, // Chin 0,0,1,1,1,1,0,0, ]; const DOG_GRID = [ 0,0,0,0,0,0,0,0, 0,0,1,1,1,1,0,0, // Head top 0,1,1,1,1,1,1,0, 1,1,1,1,1,1,1,1, // Ears flop

神经网络识别猫狗

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'use client'; import React, { useState, useEffect, useRef, useMemo } from 'react'; const VIEW_WIDTH = 1000; const VIEW_HEIGHT = 600; export const PolarimeterAnimation = () => { // Animation states const [time, setTime] = useState(0); const [analyzerAngle, setAnalyzerAngle] = useState(0); const [phase, setPhase] = useState<'scanning' | 'locked' | 'reset'>('scanning'); // Constants const OPTICAL_ROTATION = 45; // The sample rotates light by 45 degrees const WAVE_SPEED = 0.1;

做一个旋光仪的测定原理动画

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'use client'; import React, { useState, useEffect, useRef, useMemo } from 'react'; const VIEW_WIDTH = 1000; const VIEW_HEIGHT = 600; const CENTER_Y = 320; const FRONT_X = 300; const REAR_X = 750; // 辅助函数:生成齿轮路径 const createGearPath = (cx: number, cy: number, radius: number, teeth: number, holeRadius: number = 0) => { const outerRadius = radius; const innerRadius = radius * 0.85; const hole = holeRadius > 0 ? ` M ${cx} ${cy - holeRadius} A ${holeRadius} ${holeRadius} 0 1 0 ${cx} ${cy + h

我要自行车齿轮运动的原理

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'use client'; import React, { useState, useEffect, useRef, useMemo } from 'react'; const VIEW_WIDTH = 1000; const VIEW_HEIGHT = 600; const MAX_WAVE_POINTS = 600; const SPEED = 0.015; export const FourierSeriesView = () => { // Animation state const [time, setTime] = useState(0); const [nTerms, setNTerms] = useState(1); const [wavePath, setWavePath] = useState<{x: number, y: number}[]>([]); // Refs for animation loop logic to avoid closure staleness const timeRef = useRef(0);

the principle of Fourier serie

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'use client'; import React, { useState, useEffect, useRef } from 'react'; // 预设演示的颜色序列 (R, G, B) const COLOR_SEQUENCE = [ { r: 255, g: 0, b: 0, name: '红色 (Red)' }, { r: 0, g: 255, b: 0, name: '绿色 (Green)' }, { r: 0, g: 0, b: 255, name: '蓝色 (Blue)' }, { r: 255, g: 255, b: 0, name: '黄色 (Yellow = R+G)' }, { r: 0, g: 255, b: 255, name: '青色 (Cyan = G+B)' }, { r: 255, g: 0, b: 255, name: '洋红 (Magenta = R+B)' }, { r: 255, g: 255, b: 255, name: '白色 (White = R+G+B)' },

颜色在计算机中的识别原理红、绿、蓝这三个‘通道层’的颜色按比

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```tsx 'use client'; import React, { useState, useEffect, useRef, useMemo } from 'react'; const VIEW_WIDTH = 1000; const VIEW_HEIGHT = 600; const CENTER_X = VIEW_WIDTH / 2; const CENTER_Y = VIEW_HEIGHT / 2; // 攻击类型定义 type AttackType = 'SQL' | 'XSS' | 'DDoS' | 'SSH' | 'SCAN'; interface Particle { id: number; type: AttackType; x: number; y: number; angle: number; speed: number; text?: string; color: string; distance: number; // 距离中心的距离 } interface Log { id: number; time:

A cloud server is under attack from various cyberattacks

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