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```tsx
'use client';
import React, { useState, useEffect, useMemo } from 'react';
const VIEW_WIDTH = 1000;
const VIEW_HEIGHT = 600;
// simple 8x8 bitmap representations
const CAT_GRID = [
0,0,0,0,0,0,0,0,
0,1,0,0,0,0,1,0, // Ears
1,1,1,0,0,1,1,1,
1,1,1,1,1,1,1,1, // Head
1,0,1,1,1,1,0,1, // Eyes
1,1,1,1,1,1,1,1,
0,1,1,1,1,1,1,0, // Chin
0,0,1,1,1,1,0,0,
];
const DOG_GRID = [
0,0,0,0,0,0,0,0,
0,0,1,1,1,1,0,0, // Head top
0,1,1,1,1,1,1,0,
1,1,1,1,1,1,1,1, // Ears flop
神经网络识别猫狗
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'use client';
import React, { useState, useEffect, useRef, useMemo } from 'react';
const VIEW_WIDTH = 1000;
const VIEW_HEIGHT = 600;
export const PolarimeterAnimation = () => {
// Animation states
const [time, setTime] = useState(0);
const [analyzerAngle, setAnalyzerAngle] = useState(0);
const [phase, setPhase] = useState<'scanning' | 'locked' | 'reset'>('scanning');
// Constants
const OPTICAL_ROTATION = 45; // The sample rotates light by 45 degrees
const WAVE_SPEED = 0.1;
做一个旋光仪的测定原理动画
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'use client';
import React, { useState, useEffect, useRef, useMemo } from 'react';
const VIEW_WIDTH = 1000;
const VIEW_HEIGHT = 600;
const CENTER_Y = 320;
const FRONT_X = 300;
const REAR_X = 750;
// 辅助函数:生成齿轮路径
const createGearPath = (cx: number, cy: number, radius: number, teeth: number, holeRadius: number = 0) => {
const outerRadius = radius;
const innerRadius = radius * 0.85;
const hole = holeRadius > 0 ? ` M ${cx} ${cy - holeRadius} A ${holeRadius} ${holeRadius} 0 1 0 ${cx} ${cy + h
我要自行车齿轮运动的原理
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'use client';
import React, { useState, useEffect, useRef, useMemo } from 'react';
const VIEW_WIDTH = 1000;
const VIEW_HEIGHT = 600;
const MAX_WAVE_POINTS = 600;
const SPEED = 0.015;
export const FourierSeriesView = () => {
// Animation state
const [time, setTime] = useState(0);
const [nTerms, setNTerms] = useState(1);
const [wavePath, setWavePath] = useState<{x: number, y: number}[]>([]);
// Refs for animation loop logic to avoid closure staleness
const timeRef = useRef(0);
the principle of Fourier serie
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'use client';
import React, { useState, useEffect, useRef } from 'react';
// 预设演示的颜色序列 (R, G, B)
const COLOR_SEQUENCE = [
{ r: 255, g: 0, b: 0, name: '红色 (Red)' },
{ r: 0, g: 255, b: 0, name: '绿色 (Green)' },
{ r: 0, g: 0, b: 255, name: '蓝色 (Blue)' },
{ r: 255, g: 255, b: 0, name: '黄色 (Yellow = R+G)' },
{ r: 0, g: 255, b: 255, name: '青色 (Cyan = G+B)' },
{ r: 255, g: 0, b: 255, name: '洋红 (Magenta = R+B)' },
{ r: 255, g: 255, b: 255, name: '白色 (White = R+G+B)' },
颜色在计算机中的识别原理红、绿、蓝这三个‘通道层’的颜色按比
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```tsx
'use client';
import React, { useState, useEffect, useRef, useMemo } from 'react';
const VIEW_WIDTH = 1000;
const VIEW_HEIGHT = 600;
const CENTER_X = VIEW_WIDTH / 2;
const CENTER_Y = VIEW_HEIGHT / 2;
// 攻击类型定义
type AttackType = 'SQL' | 'XSS' | 'DDoS' | 'SSH' | 'SCAN';
interface Particle {
id: number;
type: AttackType;
x: number;
y: number;
angle: number;
speed: number;
text?: string;
color: string;
distance: number; // 距离中心的距离
}
interface Log {
id: number;
time:
A cloud server is under attack from various cyberattacks
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